Shadowmoor Block Spoiler List:

Name: Advice from the Fae
Cost: (2/U)(2/U)(2/U)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Set/Rarity: Shadowmoor Uncommon

Name: Æthertow
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Aphotic Wisps
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Apothecary Initiate
Cost: W
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Shadowmoor Common

Name: Armored Ascension
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon, Shadowmoor Uncommon

Name: Ashenmoor Cohort
Cost: 5B
Type: Creature — Elemental Warrior
Pow/Tgh: (4/3)
Rules Text: Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Set/Rarity: Shadowmoor Common

Name: Ashenmoor Gouger
Cost: (B/R)(B/R)(B/R)
Type: Creature — Elemental Warrior
Pow/Tgh: (4/4)
Rules Text: Ashenmoor Gouger can't block.
Set/Rarity: Shadowmoor Uncommon

Name: Ashenmoor Liege
Cost: 1(B/R)(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (4/1)
Rules Text: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Set/Rarity: Shadowmoor Rare

Name: Augury Adept
Cost: 1(W/U)(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Set/Rarity: Shadowmoor Rare

Name: Ballynock Cohort
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Set/Rarity: Shadowmoor Common

Name: Barkshell Blessing
Cost: (G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Barrenton Cragtreads
Cost: 2(W/U)(W/U)
Type: Creature — Kithkin Scout
Pow/Tgh: (3/3)
Rules Text: Barrenton Cragtreads can't be blocked by red creatures.
Set/Rarity: Shadowmoor Common

Name: Barrenton Medic
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (0/4)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Set/Rarity: Shadowmoor Common

Name: Beseech the Queen
Cost: (2/B)(2/B)(2/B)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Biting Tether
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Uncommon

Name: Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Blight Sickle
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Set/Rarity: Shadowmoor Common

Name: Blistering Dieflyn
Cost: 3R
Type: Creature — Imp
Pow/Tgh: (0/1)
Rules Text: Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Bloodmark Mentor
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Red creatures you control have first strike.
Set/Rarity: Shadowmoor Uncommon

Name: Bloodshed Fever
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature attacks each turn if able.
Set/Rarity: Shadowmoor Common

Name: Blowfly Infestation
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Boartusk Liege
Cost: 1(R/G)(R/G)(R/G)
Type: Creature — Goblin Knight
Pow/Tgh: (3/4)
Rules Text: Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Boggart Arsonists
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Set/Rarity: Shadowmoor Common

Name: Boggart Ram-Gang
Cost: (R/G)(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Boon Reflection
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would gain life, you gain twice that much life instead.
Set/Rarity: Shadowmoor Rare

Name: Briarberry Cohort
Cost: 1U
Type: Creature — Faerie Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Set/Rarity: Shadowmoor Common

Name: Burn Trail
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Cauldron of Souls
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Cemetery Puca
Cost: 1(U/B)(U/B)
Type: Creature — Shapeshifter
Pow/Tgh: (1/2)
Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Set/Rarity: Shadowmoor Rare

Name: Cerulean Wisps
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Chainbreaker
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Set/Rarity: Shadowmoor Common

Name: Cinderbones
Cost: 2B
Type: Creature — Elemental Skeleton
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
Set/Rarity: Shadowmoor Common

Name: Cinderhaze Wretch
Cost: 4B
Type: Creature — Elemental Shaman
Pow/Tgh: (3/2)
Rules Text: {T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Set/Rarity: Shadowmoor Common

Name: Consign to Dream
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Set/Rarity: Shadowmoor Common

Name: Corrosive Mentor
Cost: 2B
Type: Creature — Elemental Rogue
Pow/Tgh: (1/3)
Rules Text: Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Corrupt
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Set/Rarity: Magic 2011 Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Shadowmoor Uncommon, Seventh Edition Common, Urza's Saga Common

Name: Counterbore
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Set/Rarity: Shadowmoor Rare

Name: Crabapple Cohort
Cost: 4G
Type: Creature — Treefolk Warrior
Pow/Tgh: (4/4)
Rules Text: Crabapple Cohort gets +1/+1 as long as you control another green creature.
Set/Rarity: Shadowmoor Common

Name: Cragganwick Cremator
Cost: 2RR
Type: Creature — Giant Shaman
Pow/Tgh: (5/4)
Rules Text: When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
Set/Rarity: Shadowmoor Rare

Name: Crimson Wisps
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes red and gains haste until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Crowd of Cinders
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Cultbrand Cinder
Cost: 4(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name: Curse of Chains
Cost: 1(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Set/Rarity: Shadowmoor Common

Name: Cursecatcher
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Set/Rarity: Shadowmoor Uncommon

Name: Dawnglow Infusion
Cost: X(G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Deepchannel Mentor
Cost: 5U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Blue creatures you control are unblockable.
Set/Rarity: Shadowmoor Uncommon

Name: Deep-Slumber Titan
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (7/7)
Rules Text: Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Set/Rarity: Shadowmoor Rare

Name: Demigod of Revenge
Cost: (B/R)(B/R)(B/R)(B/R)(B/R)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/4)
Rules Text: Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Deus of Calamity
Cost: (R/G)(R/G)(R/G)(R/G)(R/G)
Type: Creature — Spirit Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Set/Rarity: Shadowmoor Rare

Name: Devoted Druid
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (0/2)
Rules Text: {T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Set/Rarity: Shadowmoor Common

Name: Din of the Fireherd
Cost: 5(B/R)(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Set/Rarity: Shadowmoor Rare

Name: Dire Undercurrents
Cost: 3(U/B)(U/B)
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Set/Rarity: Shadowmoor Rare

Name: Disturbing Plot
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Dramatic Entrance
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Dream Salvage
Cost: (U/B)
Type: Instant
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards target opponent discarded this turn.
Set/Rarity: Shadowmoor Uncommon

Name: Drove of Elves
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (*/*)
Rules Text: Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Set/Rarity: Shadowmoor Uncommon

Name: Drowner Initiate
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Shadowmoor Common

Name: Dusk Urchins
Cost: 2B
Type: Creature — Ouphe
Pow/Tgh: (4/3)
Rules Text: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
Set/Rarity: Shadowmoor Rare

Name: Elemental Mastery
Cost: 3R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
Set/Rarity: Shadowmoor Rare

Name: Elsewhere Flask
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Set/Rarity: Shadowmoor Common

Name: Elvish Hexhunter
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Set/Rarity: Shadowmoor Common

Name: Ember Gale
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Set/Rarity: Shadowmoor Common

Name: Emberstrike Duo
Cost: 1(B/R)
Type: Creature — Elemental Warrior Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Set/Rarity: Shadowmoor Common

Name: Enchanted Evening
Cost: 3(W/U)(W/U)
Type: Enchantment
Pow/Tgh:
Rules Text: All permanents are enchantments in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name: Everlasting Torment
Cost: 2(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Rare

Name: Faerie Macabre
Cost: 1BB
Type: Creature — Faerie Rogue
Pow/Tgh: (2/2)
Rules Text: Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Shadowmoor Common

Name: Faerie Swarm
Cost: 3U
Type: Creature — Faerie
Pow/Tgh: (*/*)
Rules Text: Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Farhaven Elf
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Shadowmoor Common

Name: Fate Transfer
Cost: 1(U/B)
Type: Instant
Pow/Tgh:
Rules Text: Move all counters from target creature onto another target creature.
Set/Rarity: Shadowmoor Common

Name: Fire-Lit Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Firespout
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Fists of the Demigod
Cost: 1(B/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Set/Rarity: Shadowmoor Common

Name: Flame Javelin
Cost: (2/R)(2/R)(2/R)
Type: Instant
Pow/Tgh:
Rules Text: ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name: Flourishing Defenses
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Shadowmoor Uncommon

Name: Flow of Ideas
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Island you control.
Set/Rarity: Shadowmoor Uncommon, Ravnica: City of Guilds Uncommon

Name: Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Fossil Find
Cost: (R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Set/Rarity: Shadowmoor Uncommon

Name: Foxfire Oak
Cost: 5G
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/6)
Rules Text: {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Fracturing Gust
Cost: 2(G/W)(G/W)(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Set/Rarity: Shadowmoor Rare

Name: Fulminator Mage
Cost: 1(B/R)(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Sacrifice Fulminator Mage: Destroy target nonbasic land.
Set/Rarity: Shadowmoor Rare

Name: Furystoke Giant
Cost: 3RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Ghastlord of Fugue
Cost: (U/B)(U/B)(U/B)(U/B)(U/B)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
Set/Rarity: Shadowmoor Rare

Name: Ghastly Discovery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name: Giantbaiting
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name: Glamer Spinners
Cost: 4(W/U)
Type: Creature — Faerie Wizard
Pow/Tgh: (2/4)
Rules Text: Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Set/Rarity: Shadowmoor Uncommon

Name: Gleeful Sabotage
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Archenemy Common, Shadowmoor Common

Name: Glen Elendra Liege
Cost: 1(U/B)(U/B)(U/B)
Type: Creature — Faerie Knight
Pow/Tgh: (2/3)
Rules Text: Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Gloomlance
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. If that creature was green or white, its controller discards a card.
Set/Rarity: Shadowmoor Common

Name: Gloomwidow
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (3/3)
Rules Text: Reach
Gloomwidow can't block creatures without flying.
Set/Rarity: Shadowmoor Uncommon

Name: Gloomwidow's Feast
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
Set/Rarity: Shadowmoor Common

Name: Gnarled Effigy
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Godhead of Awe
Cost: (W/U)(W/U)(W/U)(W/U)(W/U)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
Other creatures are 1/1.
Set/Rarity: Shadowmoor Rare

Name: Goldenglow Moth
Cost: W
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Set/Rarity: Magic 2011 Common, Shadowmoor Common

Name: Gravelgill Axeshark
Cost: 4(U/B)
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Gravelgill Duo
Cost: 2(U/B)
Type: Creature — Merfolk Rogue Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Shadowmoor Common

Name: Graven Cairns
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Set/Rarity: Shadowmoor Rare, Future Sight Rare

Name: Greater Auramancy
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Set/Rarity: Shadowmoor Rare

Name: Grief Tyrant
Cost: 5(B/R)
Type: Creature — Horror
Pow/Tgh: (8/8)
Rules Text: Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Set/Rarity: Shadowmoor Uncommon

Name: Grim Poppet
Cost: 7
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Set/Rarity: Shadowmoor Rare

Name: Guttural Response
Cost: (R/G)
Type: Instant
Pow/Tgh:
Rules Text: Counter target blue instant spell.
Set/Rarity: Shadowmoor Uncommon

Name: Heap Doll
Cost: 1
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Sacrifice Heap Doll: Exile target card from a graveyard.
Set/Rarity: Shadowmoor Uncommon

Name: Heartmender
Cost: 2(G/W)(G/W)
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Helm of the Ghastlord
Cost: 3(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Set/Rarity: Shadowmoor Common

Name: Hollowborn Barghest
Cost: 5BB
Type: Creature — Demon Hound
Pow/Tgh: (7/6)
Rules Text: At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Set/Rarity: Shadowmoor Rare

Name: Hollowsage
Cost: 3B
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Hollowsage becomes untapped, you may have target player discard a card.
Set/Rarity: Shadowmoor Uncommon

Name: Horde of Boggarts
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (*/*)
Rules Text: Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Set/Rarity: Shadowmoor Uncommon

Name: Howl of the Night Pack
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Set/Rarity: Magic 2010 Uncommon, Shadowmoor Uncommon

Name: Hungry Spriggan
Cost: 2G
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Illuminated Folio
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Set/Rarity: Shadowmoor Uncommon

Name: Impromptu Raid
Cost: 3(R/G)
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Shadowmoor Rare

Name: Incremental Blight
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Set/Rarity: Archenemy Uncommon, Planechase Uncommon, Shadowmoor Uncommon

Name: Inescapable Brute
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
Set/Rarity: Shadowmoor Common

Name: Inkfathom Infiltrator
Cost: (U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: Inkfathom Infiltrator can't block and is unblockable.
Set/Rarity: Shadowmoor Uncommon

Name: Inkfathom Witch
Cost: 1(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Inquisitor's Snare
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Set/Rarity: Shadowmoor Common

Name: Intimidator Initiate
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Set/Rarity: Shadowmoor Common

Name: Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Isleback Spawn
Cost: 5UU
Type: Creature — Kraken
Pow/Tgh: (4/8)
Rules Text: Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Set/Rarity: Shadowmoor Rare

Name: Jaws of Stone
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
Set/Rarity: Shadowmoor Uncommon

Name: Juvenile Gloomwidow
Cost: GG
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Kinscaer Harpoonist
Cost: 3U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Set/Rarity: Shadowmoor Common

Name: Kitchen Finks
Cost: 1(G/W)(G/W)
Type: Creature — Ouphe
Pow/Tgh: (3/2)
Rules Text: When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Uncommon

Name: Kithkin Rabble
Cost: 3W
Type: Creature — Kithkin
Pow/Tgh: (*/*)
Rules Text: Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name: Kithkin Shielddare
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Knacksaw Clique
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/4)
Rules Text: Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name: Knollspine Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (7/5)
Rules Text: Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Set/Rarity: Shadowmoor Rare

Name: Knollspine Invocation
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Set/Rarity: Shadowmoor Rare

Name: Kulrath Knight
Cost: 3(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (3/3)
Rules Text: Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Set/Rarity: Shadowmoor Uncommon

Name: Last Breath
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature with power 2 or less. Its controller gains 4 life.
Set/Rarity: Shadowmoor Common, Mercadian Masques Uncommon

Name: Leech Bonder
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Leechridden Swamp
Cost:
Type: Land — Swamp
Pow/Tgh:
Rules Text: ({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Loamdragger Giant
Cost: 4(R/G)(R/G)(R/G)
Type: Creature — Giant Warrior
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name: Loch Korrigan
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Lockjaw Snapper
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Set/Rarity: Shadowmoor Uncommon

Name: Lurebound Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Set/Rarity: Shadowmoor Uncommon

Name: Madblind Mountain
Cost:
Type: Land — Mountain
Pow/Tgh:
Rules Text: ({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Mana Reflection
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: If you tap a permanent for mana, it produces twice as much of that mana instead.
Set/Rarity: Shadowmoor Rare

Name: Manaforge Cinder
Cost: (B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
Set/Rarity: Shadowmoor Common

Name: Manamorphose
Cost: 1(R/G)
Type: Instant
Pow/Tgh:
Rules Text: Add two mana in any combination of colors to your mana pool.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Mass Calcify
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonwhite creatures.
Set/Rarity: Shadowmoor Rare

Name: Medicine Runner
Cost: 1(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/1)
Rules Text: When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Set/Rarity: Shadowmoor Common

Name: Memory Plunder
Cost: (U/B)(U/B)(U/B)(U/B)
Type: Instant
Pow/Tgh:
Rules Text: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Set/Rarity: Shadowmoor Rare

Name: Memory Sluice
Cost: (U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Mercy Killing
Cost: 2(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
Set/Rarity: Shadowmoor Uncommon

Name: Merrow Grimeblotter
Cost: 3(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Merrow Wavebreakers
Cost: 4U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Midnight Banshee
Cost: 3BBB
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Set/Rarity: Shadowmoor Rare

Name: Mine Excavation
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Mirrorweave
Cost: 2(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Each other creature becomes a copy of target nonlegendary creature until end of turn.
Set/Rarity: Shadowmoor Rare

Name: Mistmeadow Skulk
Cost: 1W
Type: Creature — Kithkin Rogue
Pow/Tgh: (1/1)
Rules Text: Lifelink, protection from converted mana cost 3 or greater
Set/Rarity: Shadowmoor Uncommon, Future Sight Uncommon

Name: Mistmeadow Witch
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Shadowmoor Uncommon

Name: Mistveil Plains
Cost:
Type: Land — Plains
Pow/Tgh:
Rules Text: ({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Moonring Island
Cost:
Type: Land — Island
Pow/Tgh:
Rules Text: ({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Morselhoarder
Cost: 4(R/G)(R/G)
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
Set/Rarity: Shadowmoor Common

Name: Mossbridge Troll
Cost: 5GG
Type: Creature — Troll
Pow/Tgh: (5/5)
Rules Text: If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Set/Rarity: Shadowmoor Rare

Name: Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Arabian Nights Common, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Mudbrawler Cohort
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Set/Rarity: Shadowmoor Common

Name: Mudbrawler Raiders
Cost: 2(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Mudbrawler Raiders can't be blocked by blue creatures.
Set/Rarity: Shadowmoor Common

Name: Murderous Redcap
Cost: 2(B/R)(B/R)
Type: Creature — Goblin Assassin
Pow/Tgh: (2/2)
Rules Text: When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Uncommon

Name: Mystic Gate
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Niveous Wisps
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Nurturer Initiate
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Old Ghastbark
Cost: 3(G/W)(G/W)
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name: Oona, Queen of the Fae
Cost: 3(U/B)(U/B)(U/B)
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Oona's Gatewarden
Cost: (U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (2/1)
Rules Text: Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Oracle of Nectars
Cost: 2(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/2)
Rules Text: {X}, {T}: You gain X life.
Set/Rarity: Shadowmoor Rare

Name: Order of Whiteclay
Cost: 1WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/4)
Rules Text: {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name: Oversoul of Dusk
Cost: (G/W)(G/W)(G/W)(G/W)(G/W)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/5)
Rules Text: Protection from blue, from black, and from red
Set/Rarity: Shadowmoor Rare

Name: Painter's Servant
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/3)
Rules Text: As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Set/Rarity: Shadowmoor Rare

Name: Pale Wayfarer
Cost: 5WW
Type: Creature — Spirit Giant
Pow/Tgh: (4/4)
Rules Text: {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Parapet Watchers
Cost: 2U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: {(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Pili-Pala
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Plague of Vermin
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
Set/Rarity: Shadowmoor Rare

Name: Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Plumeveil
Cost: (W/U)(W/U)(W/U)
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flash
Defender, flying
Set/Rarity: Shadowmoor Uncommon

Name: Poison the Well
Cost: 2(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Poison the Well deals 2 damage to that land's controller.
Set/Rarity: Shadowmoor Common

Name: Polluted Bonds
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Set/Rarity: Shadowmoor Rare

Name: Power of Fire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Shadowmoor Common

Name: Presence of Gond
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
Set/Rarity: Shadowmoor Common

Name: Prismatic Omen
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are every basic land type in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name: Prismwake Merrow
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name: Prison Term
Cost: 1WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name: Puca's Mischief
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Set/Rarity: Shadowmoor Rare

Name: Puncture Bolt
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Set/Rarity: Shadowmoor Common

Name: Puppeteer Clique
Cost: 3BB
Type: Creature — Faerie Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Puresight Merrow
Cost: (W/U)(W/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name: Put Away
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Set/Rarity: Shadowmoor Common

Name: Pyre Charger
Cost: RR
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name: Rage Reflection
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have double strike.
Set/Rarity: Shadowmoor Rare

Name: Raking Canopy
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Set/Rarity: Shadowmoor Uncommon

Name: Rattleblaze Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (5/3)
Rules Text: Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Set/Rarity: Shadowmoor Common

Name: Raven's Run Dragoon
Cost: 2(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/3)
Rules Text: Raven's Run Dragoon can't be blocked by black creatures.
Set/Rarity: Shadowmoor Common

Name: Reaper King
Cost: (2/W)(2/U)(2/B)(2/R)(2/G)
Type: Legendary Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Set/Rarity: Shadowmoor Rare

Name: Reflecting Pool
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any type that a land you control could produce.
Set/Rarity: Shadowmoor Rare, Tempest Rare

Name: Reknit
Cost: 1(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target permanent.
Set/Rarity: Shadowmoor Uncommon

Name: Repel Intruders
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Resplendent Mentor
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: White creatures you control have "{T}: You gain 1 life."
Set/Rarity: Shadowmoor Uncommon

Name: Revelsong Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Rhys the Redeemed
Cost: (G/W)
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Rite of Consumption
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Set/Rarity: Shadowmoor Common

Name: River Kelpie
Cost: 3UU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: River's Grasp
Cost: 3(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name: Rosheen Meanderer
Cost: 3(R/G)
Type: Legendary Creature — Giant Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Set/Rarity: Shadowmoor Rare

Name: Roughshod Mentor
Cost: 5G
Type: Creature — Giant Warrior
Pow/Tgh: (5/4)
Rules Text: Green creatures you control have trample.
Set/Rarity: Shadowmoor Uncommon

Name: Rune-Cervin Rider
Cost: 3W
Type: Creature — Elf Knight
Pow/Tgh: (2/2)
Rules Text: Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name: Runed Halo
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Set/Rarity: Shadowmoor Rare

Name: Runes of the Deus
Cost: 4(R/G)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Set/Rarity: Shadowmoor Common

Name: Rustrazor Butcher
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Safehold Duo
Cost: 3(G/W)
Type: Creature — Elf Warrior Shaman
Pow/Tgh: (2/4)
Rules Text: Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Set/Rarity: Shadowmoor Common

Name: Safehold Elite
Cost: 1(G/W)
Type: Creature — Elf Scout
Pow/Tgh: (2/2)
Rules Text: Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Safehold Sentry
Cost: 1W
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Safewright Quest
Cost: (G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Shadowmoor Common

Name: Sapseep Forest
Cost:
Type: Land — Forest
Pow/Tgh:
Rules Text: ({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
Set/Rarity: Shadowmoor Uncommon

Name: Savor the Moment
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Skip the untap step of that turn.
Set/Rarity: Shadowmoor Rare

Name: Scar
Cost: (B/R)
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name: Scarscale Ritual
Cost: 1(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Set/Rarity: Shadowmoor Common

Name: Scrapbasket
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/2)
Rules Text: {1}: Scrapbasket becomes all colors until end of turn.
Set/Rarity: Shadowmoor Common

Name: Scuttlemutt
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name: Scuzzback Marauders
Cost: 4(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (5/2)
Rules Text: Trample
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Scuzzback Scrapper
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Seedcradle Witch
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Set/Rarity: Shadowmoor Uncommon

Name: Shield of the Oversoul
Cost: 2(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Set/Rarity: Shadowmoor Common

Name: Sickle Ripper
Cost: 1B
Type: Creature — Elemental Warrior
Pow/Tgh: (2/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Silkbind Faerie
Cost: 2(W/U)
Type: Creature — Faerie Rogue
Pow/Tgh: (1/3)
Rules Text: Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name: Sinking Feeling
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Set/Rarity: Shadowmoor Common

Name: Slinking Giant
Cost: 2RR
Type: Creature — Giant Rogue
Pow/Tgh: (4/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Smash to Smithereens
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Set/Rarity: Shadowmoor Common

Name: Smolder Initiate
Cost: B
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
Set/Rarity: Shadowmoor Common

Name: Somnomancer
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/1)
Rules Text: When Somnomancer enters the battlefield, you may tap target creature.
Set/Rarity: Shadowmoor Common

Name: Sootstoke Kindler
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Target black or red creature gains haste until end of turn.
Set/Rarity: Shadowmoor Common

Name: Sootwalkers
Cost: 2(B/R)(B/R)
Type: Creature — Elemental Rogue
Pow/Tgh: (3/3)
Rules Text: Sootwalkers can't be blocked by white creatures.
Set/Rarity: Shadowmoor Common

Name: Spawnwrithe
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name: Spectral Procession
Cost: (2/W)(2/W)(2/W)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Shadowmoor Uncommon

Name: Spell Syphon
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each blue permanent you control.
Set/Rarity: Shadowmoor Common

Name: Spiteflame Witch
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {B}{R}: Each player loses 1 life.
Set/Rarity: Shadowmoor Uncommon

Name: Spiteful Visions
Cost: 2(B/R)(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Set/Rarity: Shadowmoor Rare

Name: Splitting Headache
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
Set/Rarity: Shadowmoor Common

Name: Steel of the Godhead
Cost: 2(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
Set/Rarity: Shadowmoor Common

Name: Strip Bare
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras and Equipment attached to target creature.
Set/Rarity: Shadowmoor Common

Name: Sunken Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name: Swans of Bryn Argoll
Cost: 2(W/U)(W/U)
Type: Creature — Bird Spirit
Pow/Tgh: (4/3)
Rules Text: Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Set/Rarity: Shadowmoor Rare

Name: Sygg, River Cutthroat
Cost: (U/B)(U/B)
Type: Legendary Creature — Merfolk Rogue
Pow/Tgh: (1/3)
Rules Text: At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name: Tatterkite
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/1)
Rules Text: Flying
Tatterkite can't have counters placed on it.
Set/Rarity: Shadowmoor Uncommon

Name: Tattermunge Duo
Cost: 2(R/G)
Type: Creature — Goblin Warrior Shaman
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
Set/Rarity: Shadowmoor Common

Name: Tattermunge Maniac
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Tattermunge Maniac attacks each turn if able.
Set/Rarity: Shadowmoor Uncommon

Name: Tattermunge Witch
Cost: 1(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name: Thistledown Duo
Cost: 2(W/U)
Type: Creature — Kithkin Soldier Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Set/Rarity: Shadowmoor Common

Name: Thistledown Liege
Cost: 1(W/U)(W/U)(W/U)
Type: Creature — Kithkin Knight
Pow/Tgh: (1/3)
Rules Text: Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name: Thornwatch Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Set/Rarity: Shadowmoor Common

Name: Thought Reflection
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, draw two cards instead.
Set/Rarity: Shadowmoor Rare

Name: Thoughtweft Gambit
Cost: 4(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures your opponents control and untap all creatures you control.
Set/Rarity: Shadowmoor Uncommon

Name: Toil to Renown
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each tapped artifact, creature, and land you control.
Set/Rarity: Shadowmoor Common

Name: Torpor Dust
Cost: 2(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Shadowmoor Common

Name: Torrent of Souls
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
Set/Rarity: Archenemy Uncommon, Shadowmoor Uncommon

Name: Torture
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Common, Fifth Edition Common, Homelands Common, Homelands Common

Name: Tower Above
Cost: (2/G)(2/G)(2/G)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name: Traitor's Roar
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name: Trip Noose
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Tap target creature.
Set/Rarity: Shadowmoor Uncommon

Name: Turn to Mist
Cost: 1(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Shadowmoor Common

Name: Twilight Shepherd
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Shadowmoor Rare

Name: Tyrannize
Cost: 3(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards his or her hand unless he or she pays 7 life.
Set/Rarity: Shadowmoor Rare

Name: Umbral Mantle
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
Set/Rarity: Shadowmoor Uncommon

Name: Valleymaker
Cost: 5(R/G)
Type: Creature — Giant Shaman
Pow/Tgh: (5/5)
Rules Text: {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Set/Rarity: Shadowmoor Rare

Name: Vexing Shusher
Cost: (R/G)(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
Set/Rarity: Shadowmoor Rare

Name: Viridescent Wisps
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name: Wanderbrine Rootcutters
Cost: 2(U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (3/3)
Rules Text: Wanderbrine Rootcutters can't be blocked by green creatures.
Set/Rarity: Shadowmoor Common

Name: Wasp Lancer
Cost: (U/B)(U/B)(U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Shadowmoor Uncommon

Name: Watchwing Scarecrow
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/4)
Rules Text: Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Set/Rarity: Shadowmoor Common

Name: Wheel of Sun and Moon
Cost: (G/W)(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Set/Rarity: Shadowmoor Rare

Name: Whimwader
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Whimwader can't attack unless defending player controls a blue permanent.
Set/Rarity: Shadowmoor Common

Name: Wicker Warcrawler
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Set/Rarity: Shadowmoor Uncommon

Name: Wild Swing
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose three target nonenchantment permanents. Destroy one of them at random.
Set/Rarity: Shadowmoor Uncommon

Name: Wildslayer Elves
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name: Wilt-Leaf Cavaliers
Cost: (G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/4)
Rules Text: Vigilance
Set/Rarity: Shadowmoor Uncommon

Name: Wilt-Leaf Liege
Cost: 1(G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Set/Rarity: Shadowmoor Rare

Name: Windbrisk Raptor
Cost: 5WW
Type: Creature — Bird
Pow/Tgh: (5/7)
Rules Text: Flying
Attacking creatures you control have lifelink.
Set/Rarity: Shadowmoor Rare

Name: Wingrattle Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name: Witherscale Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (9/9)
Rules Text: Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Set/Rarity: Shadowmoor Rare

Name: Woeleecher
Cost: 5W
Type: Creature — Elemental
Pow/Tgh: (3/5)
Rules Text: {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Set/Rarity: Shadowmoor Common

Name: Wooded Bastion
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name: Woodfall Primus
Cost: 5GGG
Type: Creature — Treefolk Shaman
Pow/Tgh: (6/6)
Rules Text: Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name: Worldpurge
Cost: 4(W/U)(W/U)(W/U)(W/U)
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
Set/Rarity: Shadowmoor Rare

Name: Wort, the Raidmother
Cost: 4(R/G)(R/G)
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Set/Rarity: Shadowmoor Rare

Name: Wound Reflection
Cost: 5B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name: Zealous Guardian
Cost: (W/U)
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Flash
Set/Rarity: Shadowmoor Common

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